ZA FINGERPRINT is a company developed by Milahn Martin / Ultrafy to display and generate e-sports teams and player Statistics that players can look at. We also provide player info like keyboard, mouse and sensitivity. Team Statistics like sponsors.
Our player data is obtained through our self input system and the team that work at ZA FINGERPRINT, we hope to get the most accurate data and give it to the public to use as they wish.
Our team data is done behind the scenes, if you feel we have made a mistake, please contact us if you want to.
We wish to have data for all the top tier games in South Africa by the end of 2021, in the mean time we will have two extremely popular titles on display, Fortnite and CS:GO.
Seen below is our 3 hosted servers we are currently running for Fingerprint ZA.
We are currently hosting a minecraft server!
We are currently hosting a CSGO Retakes server!
We provide a custom build Discord bot for players to easy access player data and team data for CS:GO Pro's.
Our data is stored inside a database that is constantly updated by our staff and by our users. Data gets fetched by a rest-api and displayed in real time.
ZA FINGERPRINT uses Google cloud to host the web server, meaning the server will be up almost always, alongside that ZA FINGERPRINT uses a cloud database to store it's data.
Our data is double checked not only by the players and teams themselve but also by our staff to make sure we provide the most accurate data possible.
Our data is secured with encryption and also Google oAuthentication.
Our data is extremely accurate, and if a mistake is made feel free to contact us so we can fix it as soon as possible.
We use Google's Firebase Realtime Database to Store our data. Using Google's Firebase makes sure that our data is secure and easily accesible.
"I think it's important to keep our data secure and at the same time give access to the public, players always want info about other players and never really get the chance to get it, that changes now."
"Awesome to have a place where people can easily access other player in game settings and hardware"
"I think its important that we have a place to keep track of players settings, components and teams/organisations they are signed to, as much as every player has a personal preference to settings and resolutions. As well as keeping track of which players are in which team/organisation. With Fingerprint we will be able to do this."